AI Insights · Timothy · October 2024
Top 5 io Games on Android in South America, Q3 2024
Explore the performance trends of the leading io games on Android in South America during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the io games category on Android saw significant activity in the South American market. According to Sensor Tower data, key players like Little Big Snake, Snake Rivals - Fun Snake Game, Agar.io, Snake.io - Fun Snake .io Games, and Paper.io 2 showed varied trends in downloads, revenue, and active users.
Little Big Snake from Shockwave LLC experienced fluctuations in its weekly revenue, peaking at around $844 in early August before declining to approximately $564 by the end of September. Downloads started strong with over 16K in early July, but gradually decreased to about 8.2K by the end of the quarter. Active users followed a similar downward trend, beginning at 42.3K and ending at 33.8K.
Snake Rivals - Fun Snake Game by Supersolid showed a more stable revenue pattern with minor peaks, reaching around $426 in early September. Downloads started at 13.7K, dipped mid-quarter, and ended at 8.4K. Active user numbers saw a decline from 31.2K to 23.3K over the quarter.
Agar.io from Miniclip.com managed to maintain a steady revenue of around $400, with some fluctuations. The game had a significant spike in downloads at the beginning of the quarter, reaching 66.3K, before stabilizing around 11.3K. Active users also saw a rise in the last week of July, peaking at 133.9K, but eventually settled around 65.4K by the end of September.
Snake.io - Fun Snake .io Games by Kooapps Games showed a consistent download performance with numbers ranging between 297K and 396K. Revenue had a modest peak of $316 in early July, with slight fluctuations throughout the quarter. Active users remained robust, averaging around 2.7M weekly.
Paper.io 2 from VOODOO saw a revenue peak in mid-September at approximately $280. Downloads were volatile, with a notable increase to 319.8K in early September. Active users rose significantly in September, reaching a high of 576.6K before tapering off slightly to 535.3K by the end of the quarter.
These trends highlight the dynamic nature of the io games market in South America, with each game exhibiting unique patterns in user engagement and financial performance. For more detailed insights and data, Sensor Tower provides comprehensive analytics on app performance.